Description
Mente Fracta — Project Description
MOVE FAST, SWITCH PERSPECTIVES, BREAK THE LAB! Mente Fracta is a multi-perspective shooter set inside a corrupted research facility. Read the battlefield in third-person, snap to first-person for more immersive gameplay, and use grounded, realistic traversal to outmaneuver threats. A paint-style shader gives the scene a bold, stylized look.
Overview
- Genre: Multi-perspective (TPS ↔ FPS) action shooter
- Core Pillars: Realistic traversal, expressive gunplay, on-the-fly perspective switching, readable stylized visuals
- Setting: A fractured laboratory overrun by corrupted subjects
What Makes It Different
- TPS ↔ FPS on demand — Survey in third-person, tighten aim in first-person, and swap back without breaking flow.
- Grounded traversal — Smooth, realistic mantling and step-overs make space readable and encourage flanking. (No wall-running by design.)
- Paint-style shader — Painterly rendering that preserves combat readability under pressure.
Features
Movement & Traversal
- Overcome obstacles with a variety of parkour moves
Combat
- Shooter (ranged) enemies and melee enemies
- Core firearms with responsive aim
- Seamless TPS ↔ FPS perspective switch
Systems
- Inventory for weapons/items
- Damage, health, sanity, and pickup interactions
Visuals
- Paint-style shader for a cohesive stylized identity
Content
- Prototype maps (modular lab rooms and corridors)
Abilities
- Time Freeze (bullet-time / temporal stasis)
- Shinra Tensei (knock back the surrounding enemies)
Weapons
- Pistol and rifle
AI & Encounters
- Clearer enemy roles (snipers, rushers, shielded units)
- Arena tuning and encounter variety
- A terrifying final BOSS
Maps
- Themed lab sectors with traversal-driven combat spaces
Core Loop
- Scout in third-person to read positions and cover.
- Advance using mantles and step-overs to gain angles.
- Switch to FPS for clutch shots.
- Reposition & recover, then repeat with new lines of approach.
Target Feel
- Pace: Fast, readable, deliberate
- Mastery: Smart angles, timely perspective swaps, resource and cooldown management
- Clarity: Stylized rendering that highlights threats and interactables
Active student project; scope and features will evolve with playtesting and iteration.

